Introductions Thread

Hang out and talk about whatever.
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Zombie
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Joined: 02 Sep 2019 17:39
Location: Australia
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Introductions Thread

Post by Zombie » 05 Oct 2019 21:57

For those who don't know each other, feel free to post a little about yourself, if you're willing to share.

I'm James, I live in Australia and work as a croupier (Casino Dealer).
I've been interested in Wolfenstein for decades, ever since my Grandad showed it to me on his computer when I was a kid. I've been a member of DHW since 2004 as Zombie_Plan, and have been overjoyed to see all the various things that have happened while I was absent from the community. Some of the amazing mods that have come out, and the new source ports, are eons above what I ever thought possible from the games. To the moon!

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AstroCreep
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Joined: 05 Oct 2019 22:00
Location: Fort Wayne, Indiana, US
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Re: Introductions Thread

Post by AstroCreep » 05 Oct 2019 22:08

Image
Yo all, I am AstroCreep, space mutant, IMF ninja, degenerate supreme and the sound underneath your bed at night. I have been around (off and on) since 1999, when I released many super crappy wolf map sets (such as Gorenstein and Heil Hitler!). Since 2014 I have been modding mainly for ECWolf and LZWolf.

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Sam122
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Joined: 05 Oct 2019 22:06

Re: Introductions Thread

Post by Sam122 » 05 Oct 2019 22:15

Hmmmmmmmmm I make "good" games :)
"Hmmmmmmmmm interesting" sam122
2018

Joshua
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Joined: 10 Oct 2019 22:13

Re: Introductions Thread

Post by Joshua » 10 Oct 2019 22:17

My name is Joshua. My major contribution to Wolfenstein 3D has been archiving Brian Lowe's websites related to Wolfenstein and additional video games.

Joshua
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Joined: 10 Oct 2019 22:13

Re: Introductions Thread

Post by Joshua » 10 Oct 2019 22:46

To clarify what I meant by additional video games, I meant I archived a website that Brian Lowe created about the Rise of the Triad video game from the 90s.

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wjhollyart
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Joined: 05 Oct 2019 22:18
Location: California
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Re: Introductions Thread

Post by wjhollyart » 11 Oct 2019 04:29

I'm William Holly. I've gone by a dozen names in the community, but the most memorable are Dunkelschwamm, RGamesINC, and Rocketboy680 (sometimes with an extra 0 at the end of it). You can read all about me by clicking this link. I made some fairly low quality mods back in the early-mid 2000's before disappearing from the community until 2015 when I returned to make ECWolf and LZWolf mods. I'm active basically any time I have the free time to be, which is sometimes never. Trying where I can to contribute to the archival of the past of modding and the growth of modding into the future.

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Reddimus
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Joined: 11 Oct 2019 06:03

Re: Introductions Thread

Post by Reddimus » 11 Oct 2019 06:10

I'm Reddimus, (though I usually go by the name "Nep") and I joined DHW in late 2017.
I live in the far eastern corner of Europe and I make mods, graphics and maybe some day, music.
Pootis.

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linuxwolf
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Joined: 12 Oct 2019 09:12
Location: Australia
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Re: Introductions Thread

Post by linuxwolf » 12 Oct 2019 09:49

I'm Linuxwolf. I grew to love arcade fighting games on Japanese consoles as a young boy. However my whole life changed when I ran Wolf3d for the first time on Windows 3.1 on my Dad's IBM compatible PC; playing the shareware version at the young age of 12. My dad was good enough to take me to a local computer software store to buy the full version. We had taken the journey largely by foot, not having a car at the time to help us get there. The weather conditions were unforgiving that day. But I cannot forget the excitement I felt carrying what I thought was the full version of Wolfenstein 3D on the journey home. To my disappointment, however, the game I had purchased was the same shareware version of Wolf3d I already played. I guess neither of us was smart enough to read the fine print on the box. My dad decided it was time to purchase the full version directly from ID software and it cost him a cool 60 Australian dollars to get all 6 episodes. He made this decision while I was in the middle of re-playing the newly bought shareware version of Wolf3d.

What do I do now? I build mods for Wolf3d using Wolf4SDL and EC/LZWolf. I have released many projects using the Wolf4SDL source port and I actively maintain the LZWolf project. At the same time I am developing a new application to empower level designers called EisenEdit. I am excited to see the evolution of wolf3d modding as the community grows stronger.

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DoomJedi
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Joined: 11 Oct 2019 07:10
Location: Israel
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Re: Introductions Thread

Post by DoomJedi » 12 Oct 2019 17:33

I'm DoomJedi
(nick is a mix of Doom and me being StarWars fan, came out of lack of good not taken "standard" nicks on old NewDoom forum)
https://www.moddb.com/members/doomjedi/mods

Born in Ukraine (native russian speaker), living since age 12 in Israel.
Married, no kids yet.

Inventing board and card games since...ever. Former professional chess player, getting 1st degree by age 12.
After comps arrived, started making games - from Click&Play to Game Maker. Also was modifying old DOS games and making some Build maps.
After discovering Doom Legacy port and NewDoom forum - started making art for Doom mods, from contributing to zBlud - to becoming team member and main spriter of Skulltag (including making Double-Resolution pack for Skulltag, some of art from which later got me unexpected "Brutal Doom" art credits).
After I became a spriter for (later scrapped due to lost source) "Wolf3D TC for Doomsday" - in 2006 I discovered DHW forum and Wolf3D modding/community as part of promoting WolfTC or seeking help for it.

Since 2006 started being active member of Wolf3D modding community, WLHack was the first to give me a chance at Wolf3D modding with my "Femstein" project (based on his "False Spear" source code). Though mixed reaction on the controvercial tematic, the mod brought attention to my art/modding potential and other people came to cooperate with me on next mods.
We created Wolf3D modding team "Team RayCast", with dedicated forum administrated by myself.
Our first mod as a team was "SonderKommando Revolt", and google will help you to catch up on that one and its story/destiny.
Since then released many Wolf3D mods (see the moddb link for full list), parallely taking part in a released Keen 7 mod "Keen meets the meats" and having scrapped Keen project "BomberKeen" (mix of Bomberman and Commander Keen).
A few years ago joined GZDoom mod "Blade of Agony" as a main spriter, mod which is very successful since, including receiving direct support from John Romero as one of the best Doom mods ever (in his opinion), achievement I'm most proud of in my modding "career".
Recently released "SplitWolf" version for retropie, another achievement I'm proud of.

Currently still helping developing 3rd Chapter of "Blade of Agony", and working at some pace on 2 big LZWolf mods/TCs.
Had some "failed so far" attempts to move to indie making (field/community that I follow closely), including my ambitious "RaceCraft" project.

In recent years I became big fan of retro gaming, old retro consoles, retro handhelds and Retropie (participing in related facebook groups and discords).
My other hobbies include Comics, Bible Study, Ancient Mesopotamy, Ancient Mythology, Sumerology, Religious Debates, Science/Physics/Astronomy, Critical Thinking and Skepticism. Lately tring to promote Chinese Chess.
One doomed Earth marine

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Wolf3DGuy
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Joined: 14 Oct 2019 11:32

Re: Introductions Thread

Post by Wolf3DGuy » 14 Oct 2019 17:21

Hi, I'm Wolf3DGuy!

I am a simple person from the very center of a continent called Europe who likes modding (in one word) Wolf3D, other than that I especially call myself a great artist and mapper. The first mod I've played was Spear Resurrection, playing that mod planted the seeds of making a mod myself once. I started to work on mods back in 2013 and got one "PARTLY" released in 2015 that didn't harm no water at all, still want to finish that finally if my time let me.

I became part of the DHW community in 2017 (thanks for the great security systems of the DHW forum! <3), at that time I started to develop my skills at modding and want to achieve bigger goals in the future and I also started to look after Doom mapping. Currently I have 3-4 Wolf3D mods in plan (working on 2 atm), but I am happy if I can release 2 out of that 3-4.

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